Game Pigeon Chess Pieces

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Dynamic Preview with game results. Improved iPhone X support. Reduced Data usage - Bug fixes. Over the last few months we were introducing awesome new features such as Auto Send and Live preview, and today we are culminating it with the release of GamePigeon 2.0, which features an improved Game Launcher and redesigned Avatars. Browse the amazing selection of chess pieces at The House of Staunton and find the perfect set of chess pieces for yourself today. There are a variety of styles to choose from including wood, luxury wood, and plastic chess pieces. You can also choose from many different styles of chess pieces as well. Analyze your chess games with the strongest chess engine in the world - Stockfish. You can also use natural language analysis to get the most human understanding of your game. 'Debating creationists on the topic of evolution is rather like trying to play chess with a pigeon; it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.'

©2004 Daniel Hollombe

At the end of the capturing sequence, all captured pieces are removed from the board. 1.20 All capturing moves are compulsory, whether offered actively or passively. If there are two or more ways to jump, a player may select any one that they wish, not necessarily that which gains the most pieces. Once started, a multiple jump must be carried. The two knights, which look like little horses, are the minor pieces in the chess game. In the beginning, they stand inside the rooks and their value is equal to 3 pawns. This chess piece, sometimes called “horse”, has a quite mysterious way of moving on the board which can puzzle beginners just start to learning the chess rules.

Introduction
Pieces
Setup
Piece Movements
Playing
The Robins
Re-entering Pieces
The Sparrows
Checkmate
Board Design
Playing Tips
Computer Play
Sample Game
Contact

Introduction


I invented this about 14 years ago. What makes this variation unusual, is the fact that the various pieces are not distinguished from one another by shape or symbol, but by color. Each disk (or 'Bird') has a black spot on one side and a white on the other, that determine which player it belongs to. Like Shogi, when a piece is captured, it then becomes the property of the capturer, and can be flipped over to then be re-entered on to the board to be part of his or her army.
The fact that this game has no long-range pieces might seem a bit off-putting at first, but once the game starts, it's rather amazing just how fast the center of the board becomes a clash of winged armies. Although most games that consist of pieces that can only move two spaces at a time are usually played on smaller boards, the fact that throughout most of the game, all 32 pieces are either on the board, or waiting to be dropped there at any time, justifies the full size 8x8 board.
There are no equivalents of pawns in ths game, and since the Shogi method of regaining pieces is always in effect, they are not needed. I find that this makes for a much less cluttered playing field.
The final unusual twist in this game, is the fact that each player starts out with not one, but two 'Kings' (Sparrows) that must be captured, in order to win the game. This might also seem a bit daunting at first, but it's also a bit calming to know that all is not lost if one loses a silver piece, because it can be regained. On to the rules!

Pieces

First of all, it is very easy to remember the names of all the birds, simply because the first letter of all their names is also (more or less) the first letter of the respective color that represents them. Because each bird's color/name begins with a different letter from all the others, taking notation when playing this game, is especially easy:
Bluejay=Blue
Robin=Red
Canary=Canary Yellow
Owl=Orange
Gull=Green
Pigeon=Purple
Tern=Tan
Woodpecker=Wood
Sparrow=Silver

The Opening Setup


White Birds: Woodpeckers A-7, A-8, H-7, H-8 • Sparrows B-8, G-8 • Owl C-8 • Gull D-8 • Tern E-8 • Pigeon F-8 • Canaries B-7, G-7 • Robins C-7, F-7 • Bluejays D-7, E-7

Black Birds: Woodpeckers A-1, A-2, H-1, H-2 • Sparrows B-1, G-1 • Pigeon, C-1 • Tern D-1 • Gull E-1 • Owl F-1 • Canaries B-2, G-2 • Robins C-2 F-2 • Bluejays D-2, E-2

How The Pieces Move

The Canary moves one or two spaces orthogonally in all four directions. The Bluejay moves one or two spaces diagonally in all four directions. The Robin moves like the Knight in Standard Chess, except that it's possible to block it (more on that later). The Woodpecker moves two spaces orthogonally or diagonally in all eight directions. The Sparrow moves one space in all eight directions. The Tern combines the movements of the Robin and the Woodpecker.
Here's where it gets interesting. If you know anything about mixing colors, you know that Red and Blue make Purple, therefore, the Pigeon combines the moves of the Robin and the Bluejay. Because Blue and Yellow make Green, the Gull combines the movements of the Bluejay and the Canary. Finally, Yellow and Red make Orange, so the Owl moves like a combination of the Canary and the Robin. Obviously, this game can also be a fine educational tool for teaching kids how to mix paints. Each Player starts out with twelve minor birds (the primary colored pieces, plus the Sparrows and Woodpeckers) that have a choice of eight spaces they can move to from any centrally located cell. And, each player also starts out with four major birds (the secondary colors, plus the Tern) that each have a choice of sixteen different potential destinations per turn.

Jumping, Blocking and Capturing

Although it really doesn't matter who initiates, players who are used to FIDE chess, might wish to retain the rule about white moving the first piece. If a player wishes to move a bird two spaces vertically, diagonally, or knight-like, and one of his other birds is resting on the square in between, the intervening bird can be jumped over. A player cannot, however, jump over one of his/her opponent's birds. This rule applies throughout the duration of the game. Therefore, if the player with the White birds wishes to move one of his major birds on the first turn, he/she has plenty of options. The Owl can move to 6-B, 6-C or 6-D (see the set-up illustration above). The Gull can move to 6-B, 6-D or 6-F. The Tern has the most options, being able to move to 6-C, 6-D, 6-E, 6-F or 6-G. Finally, the Pigeon can move to 6-D, 6-E, 6-G or 6-H.
Capturing an opponent's bird is done by displacement. If a player is threatening an opposing bird from two spaces away, the opponent can protect his bird by moving another bird on to the square in between. As a matter of fact, if the threatening bird is either a Woodpecker or a Tern, the intervening bird isn't even vulnerable to capture (at least not by the threatening bird). The illustration below, gives a couple of examples:

Let us assume it is White's turn to move. The Tern on 5-D can easily jump over the friendly Woodpecker on 6-D to capture the Gull on 7-E, the Robin on 7-D, or the Canary on 7-C. For that matter, it can also capture the Robin on 4-F. It is not capable of capturing the Sparrow on 7-B, because of the opposing Owl on 6-C, blocking it's way. For that same reason, the Canary on 4-E may capture the Bluejay on 2-E, but it cannot capture the Sparrow on 4-G. It can, however, capture the Robin on 4-F that is preventing it from capturing the Sparrow. If it does this, it then really will be threatening the Sparrow on 4-G!

Blocking the Robin

Unlike the Knight in FIDE Chess, the Robin in Aviary can be blocked, but it takes two opposing birds to do it. This also applies to the Pigeon, the Owl or the Tern, whenever they move like the Robin. The Robin either moves one space orthogonally then one space diagonally, or vice versa. Figure #1 illustrates how placing an opposing bird in the intervening diagonal square is not enough to prevent the White Robin from capturing the Black Gull via the orthogonal-first route. Figure #2 demonstrates the same principle in reverse. Figure #3 is yet another demonstration of how a bird can easily jump over one of it's comrades. Only in Figure #4, is the Robin completely sealed off from the opponent's Gull (and for that matter, being threatened by both of the intervening birds).

Re-entering Captured Birds

Whenever one captures an opponent's bird, it becomes part of the capturer's off-the-board arsenal. By flipping it over, the bird changes from black to white or vice versa, and is ready to be parachuted back onto the board Shogi-style at any time. As a courtesy to the opponent, all captured Birds should be stored next to the board where they are clearly visible, making it easier for both players to plan their respective strategies. When a Bird is returned to the board, the act of doing so counts as one move. It can be placed on any square, as long as it is unoccupied. Note that when an opponent is down to one Sparrow, this is a very common way of facilitating a checkmate.

The Sparrows

Whenever a Sparrow is threatened, the offending player must always say 'Check.' Unlike FIDE Chess, however, unless one is down to his or her last Sparrow, moving it out of harm's way is not mandatory, nor is it obligatory for the offending player to capture it after it has not been moved, although there are very few situations that would render either of those decisions wise. If one has only a single Sparrow on the board, and one (or two) in the off-the-board arsenal, and the former is captured by the opponent, another Sparrow must immediately be re-entered on to the board. In other words, for obvious reasons, each player must always maintain at least one Sparrow on the board throughout the duration of the game.

Winning The Game

A checkmate occurrs in very much the same way it does in FIDE Chess. If a player is down to his or her last Sparrow, and the opponent puts it in check, and it has no place to move where it isn't in check, the game is over. There are alot more creative ways to cause a checkmate than one would think, without the help of any long-range pieces. The illustrations below, demonstrate some interesting examples:
Figures 1 through 4 illustrate the fact that all one needs are two major birds to achieve a mid-board checkmate. Figure 5 demonstrates how, when a Sparrow is on an edge square, it's possible to checkmate it with two minor birds. Finally, Figure 6 shows how to win the game using only one bird. Note that none of these positions are possible with standard Chess pieces.

Board Design

The reason all of the images that have so far appeared in these instructions have consisted of nothing but white squares is merely because that is the easiest way to present the movements of the different birds for the first time. However, like any game that features Bishop-like pieces that can only move on half of the board's 64 squares, there is a bit of a visual convenience in utilizing a checked board. It makes it a little easier to determine the status of those pieces (in this case, the Bluejays), and what other pieces they are capable of interacting with at any given moment. Aviary has the additional burden of the Woodpeckers, each of which is only capable of occupying a quarter of the board's 64 squares (which is why the players start out with four of them). It is for this reason that if one is going to construct a playing board, I recommend that it look something like one of these two designs, or something similar:
This gives the players four distinct types of squares (black, white, black with dots/stripes, white with dots/stripes). This way, one is able to determine at a glance, what spaces across the board, any given Woodpecker is capable of landing on.
As a final note on the subject, I'd just like to mention that this game is a natural for portable magnetic boards. The birds can be made from small wooden disks (that are easily available in most arts and crafts shops) and some paint. Simply glue a small circular magnet painted black on one side, and one painted white on the other.

Playing Tips

Bear in mind that the first few moves of this game mainly involve jockeying for position. One has to decide which pieces to send across the board, and which to keep behind to guard the Sparrows. The game is still too new to determine if there's an advantageous pattern yet, so don't worry about whether or not you're making the right decisions.

Computer Play

Not yet, but I'm seriously considering it.

Sample Game

Not available yet, but stay tuned!

Contact

Daniel Hollombe

There’s a saying about trying to use reason and logic to argue with a stupid person:

“Never play chess with a pigeon.

The pigeon just knocks all the pieces over.

Then shits all over the board.

Then struts around like it won.”

You could say that’s what Hillary Clinton tried to do.

She tried to play chess with a pigeon.

Probably, never before has a candidate for President of the USA been so qualified as Hillary Clinton.

Probably, never before has a candidate been so unqualified as Donald Trump.

Hillary tried to beat him at her game: the politician’s game.

She was more intelligent, more articulate, more prepared.

She knew every detail of how government works.

Donald Trump knew next to nothing, and he didn’t care.

The more she tried to beat him at chess, the more he knocked all the pieces over.

After the three debates, I saw Hillary’s untruthfulness score rated at 23% (that’s mistakes and/or lies).

23% is pretty good, Bernie Sanders was rated at 24%.

So Hillary was more honest than most politicians.

Donald Trump’s score was rated at 67%.

Chess

More than double the number of mistakes and/or lies.

But he didn’t care.

At every debate, he knocked all the pieces over, shat all over the board and strutted around like he’d won.

And unbelievably he did win.

Because he wasn’t playing chess.

Hillary thought she would win by playing chess better than a pigeon.

But ordinary people were sick of the chess game.

It seemed to them like double-speak that ignored the real facts of their lives.

Game Pigeon Chess

They complained that they had lost their jobs and their homes, and now they had to live in a trailer-park on food stamps.

The politicians would hold up graphs showing that unemployment was lower than it had ever been.

As if the graph was the reality and them not having a job was irrelevant.

Chess Game Pieces Name

The politicians didn’t seem to care whether or not they had a job.

The politicians cared about winning the argument.

Game Pigeon Chess Pieces Sets

And they won the argument with graphs and statistics and ‘expert’ reasoning.

And ordinary people felt inarticulate and stupid next to the complicated chess game: the clever words and abstract figures.

Then Donald Trump came along and he didn’t try to play chess.

He just knocked all the pieces over, shat all over the board, and strutted around like he won.

Chess Game Pieces For Sale

And, whether it was the truth or not, ordinary people finally had someone who spoke in a language they could understand.

For the politicians, winning the chess game had become the end in itself.

And for the people, the first thing they wanted was to get rid of the chess game.

That’s a good lesson for communications professionals with university degrees.

The logic that worked in college, often doesn’t work in the real world.